|Saber (Martial)||20 gpe||1d6||18-20/x2||-||3 lbs.||S||+2 Mounted|
|Machete (Exotic)||10 gpe||1d8||x2/x4||-||4 lbs.||S||Improvised/Exotic|
|Colichemarde (Martial)||25 gpe||1d8||18-20/x2||-||2 lbs.||P||+1 CMD/Disarm||Whip (Exotic)||1 gpe||1d3||x2||-||2 lbs.||S||See Notes|
Colichemarde: The Colichemarde is the ultimate expression of the fighting blade. When the first swords were forged in Teluria, the Colichemarde was the example they had. The Colichemarde is a compound sword that has a thinner thrusting blade at the end and thicker at the base for parrying. The colichemarde provides a +1 bonus to CMD against disarm attempts. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a Colichemarde sized for you, even though it isn’t a light weapon.
Machete: The machete is an improvised weapon that started out as tool. A fighting style using the machete has been developed. When a player has the Exotic weapons proficiency in the Machete it allows the Machete to be used as a weapon.
Sabre: The sabre is the ultimate in carnation of the curved blades. It was designed to be used from horse back as well as on foot. The sabre grants the wielder a +2 bonus to attack and damage when on horseback.
Whip: A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with a 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon. You can’t wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.