Magic is new to the world of Teluria. While magic first appeared almost a millennia ago, it has only been understood for a little over a hundred years. There are no formal schools of magic, so only people born with an innate ability are able to cast magic.
Magic can be affected by the strength of the Reality Barrier. In the area where the Reality is weaker, magic is more powerful as the energy balance is tipped towards magic. These areas tend to be near places where Theta bombs were detonated. Where the Reality Barrier is stronger, magic is consequently harder to use and weaker than normal; these areas tend to be great distances from where Theta waves were released. In most areas of Teluria, the Reality Barrier has no effect on magic.
The effect of this is an adjustment to caster level when a spell is cast. In areas where the Reality Barrier is weaker, a spell caster is considered 1 level higher for determining affects tied to caster level including the spells range and damage. If the caster is already capable of casting the spell at its maximum, the caster can choose to increase one aspect of the spell by one level past its maximum.
In areas where the Reality Barrier is stronger the caster is considered one level lower for determining effects tied to caster level. This will not affect the ability to cast spells and will not lower any aspect of the spell below the minimum. The lower caster level does affect saving throw DCs.
The caster can attempt to overcome the affect of the Reality Barrier and cast the spell normally. This requires a spellcraft check before casting the spell. If the spellcraft check is successful then the caster can cast the spell without the affect of the barrier. The DC for the spellcraft check is 10 + spell level for first through third level spells and 15 + spell level for fourth through sixith level spells.
School divination; Level bard 0, sorcerer/wizard 0, witch 0
Casting Time 1 standard action
Range 60 ft.
Area cone-shaped emanation
Saving Throw none; Spell Resistance no
When casting this spell and concentrating for a round the caster can determine the relative strength of the Reality Barrier in the area. After one round the caster will know if it is normal, weaker or stronger. For each additional round that the caster concentrates, they gain a +1 bonus on their spellcraft check to overcome the affects of a weaker or stronger barrier.